stellaris focused arc emitter. Battleships: don’t field any until unlocking the spinal mount bow. stellaris focused arc emitter

 
Battleships: don’t field any until unlocking the spinal mount bowstellaris focused arc emitter  You can fight 150k vs 200k and lose maybe 30k with them; without, it's

Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. 1 neutron launcher. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Here are the main settings of the game : - Void-Dweller. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. Economics is everything in stellaris if you have more ships you win. Synergizes well with the Carriers core. 聚能电弧发射器 Focused Arc Emitter. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. That's about when Focused Arc Emitters start 1-shotting battleships. I went into a recent game where I was using this ship design extensively to grab a battle report for you. And so far they dealt with corvette swarms of AI beautifully. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Stellaris. In both cases I won handily, but in the first instance. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 0 unless otherwise noted. Battleship: giga cannon with neutron launchers. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. In singleplayer you can just mass these, the AI will never counter them. 47 votes, 30 comments. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Europa Universalis IV: Tech Support. 50% get to the shield. Otherwise the dps is too low in comparison to other options. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Reply. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Members Online. Don't even research them. In singleplayer you can just mass these, the AI will never counter them. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Tachyons are good overall, especially against armour. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. I can't really put my finger on why. Arc Emitters are only good against the Contingency. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. All you need for this massive size of fleets is: Enough energy and strongholds. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. I generally use artillery Titans with the nanobot cloud aura. . Stellaris Dev Diary #312 - 3. I just like the lightning. 能源消耗:-250. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. Their defenses will break eventually. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. 398K subscribers in the Stellaris community. FAE stands for Focused Arc Emitter. Business, Economics, and Finance. They can be found in special predetermined systems and rival moons in size and. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. A slots 2x afterburners. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. However, when it comes to the L. Use only battleships and titans (don't even bother with smaller ships). Repeatables for Focused Arc Emitters and Cloud Lightning . Cloud lightning is essential, and not finding it is a failed run. So the battleships and cruisers try to maintain permanent 100 range while firing. 花费:2293. 780k alloy for 1250 battleships (maybe don't need this many. The tachyon has 90% armor pen, and -33% shield damage. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. This is where the platforms may be able to shine. On the other hand, it's not like missiles and strike craft need a nerf. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Go to Stellaris r/Stellaris. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. And switch to Focused Arc Emitters for Contingency and AEs . Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. If thats Contingency, just use disruptors instead. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. ago They have different pros and cons. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. Works pretty well against the ai. - Synthetic Evolution. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Standard combo is giga cannon with neutron launchers. Feb 7, 2019; Add bookmark #10. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). Example: I clear the Enigmatic Fortress chain and unlock the research. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Apr 1, 2018 @ 11:14pm. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 148 22. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. 解锁:在鼠标浮层中查看. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Report. Nemesis Patch #2 Released! MrFreake_PDX. From what I can tell they are both the same thing, having 100% armor and shield penetration. • 15 days ago. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. FAE stands for Focused Arc Emitter. The have two fleets, one with 94K and the other with 96K. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. It shoots a 30° electric arc spreading through nearby walls and between enemies. If you're going the FAE path, then you don't want Kinetic weapons at all. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Secret Master Covert Mastermind. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. They also still lose against corvettes with similar results. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Go to Stellaris r/Stellaris. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Lastly, we have the Focused Arc Emitter which is weird. GAMES. research_technology tech_antimatter_power Amoeba Breeding. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Mar 1, 2018. 060 Jun 23, 2018; Add bookmark. For example, “advanced shield hardener” give 25% hardening. Also, the void cloud lightning is better. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Go to Stellaris r/Stellaris. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. A small amount of Point Defense defends against Torpedoes and. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. 60sec cooldown | 100% Acc. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Stellaris. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. 1 Shield booster, 1 Afterburner. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. All of the weapons are shield penetrating. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Yes, this kind of game needs rng, otherwise it gets boring. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. You should use a ton of shields yourself though because most of their weaponry is weak to shields. I know the arch emitter counters corvettes so I. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. Same deal with defenses, stack the shit out of whatever they. It's still going to be a bloodbath as FEs have very very good tech. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Paradox Forums Paradox. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. 12 votes, 23 comments. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Their burst is immense and cuts through the stacked AE defenses. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. 12000. Destroyers: evasion with neutron launchers and point defense to go with the battleships. HP: 12,456. Focused Arc Emitter and four T4+ L-slot penetrators take 31. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Pd corvettes provide strategic mobility to the fleet. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. However, once shields are down it's the weakest of the spinal mount weapons. Logical-Table-3530 • 2 mo. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. The Hangar bow and Broadside stern are incredibly underpowered. Armor:17, 789. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). Cloud Lightning is underrated in 1. You either go with 4 Neutron Launchers or 4 Cloud Lightning. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Just remember to only fight at max distance or. 11 Darvin3 • 2 mo. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). The versions with disruptors and focused arc emitter. Arc emitter BS fled the field being ahead on alloy every time. So you've just wasted all that armor damage. Just the same options again and again. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. This mod also adds two new. I think the meta is Giga Cannon with neutrons. Destroyers are. Carriers will usually run Focused Arc Emitter + Carrier core. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Strike Craft are unnecessary if you are using. ago. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Immediately, one of the new enigmatic tech options shows up. That leaves you with lances or arc emitters. That leaves you with lances or arc. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. These completely bypass both shield and armour making them great at fighting other ships. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. Dont remember how the cruisers fair against the crisis but the battleships do well. Spoiler: Minister-class Titan. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Basically shield + armor pen because FE have very high shields and armor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I'm a veteran of Stellaris, playing since super early days. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. Stellaris Dev Diary #312 - 3. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. 3. 3. The two weapons are attacking different segments of their HP. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. XL mounts in general are not as good as 2 kinetic artilleries, if simply. Battleships with arc emitters and neutron launchers. In singleplayer you can just mass these, the AI will never counter them. It seems that arc emitters are slightly better. Auto-best is not good, it frequently makes completely nonsensical design decisions. This is a less efficient design in general, but saves a huge amount of research. Finally, the focused arc emitter is very good, particularly because it never misses. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Report. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. research_technology tech_arc_emitter_1 Antimatter Power. Go to Stellaris r/Stellaris. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. 2 or earlier, and it sounds like a lot has changed since then. Stellaris Dev Diary #312 -. It is cheap, effective, and is good against literally everything until you. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. 5K subscribers Subscribe 1. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Battleships is basically artillery with focused arc emitters and neutron launchers. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Try for at least 2x their fleet power, more if you can afford it. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. In singleplayer you can just mass these, the AI will never counter them. Ishau Apr 8, 2019 @ 5:51pm. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. Also, since they all have a cool down of approximately 8 ticks, average. Many people seem to think you. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. While it seems good, it's actually better to use. As nonsensical as it would have seemed in 1. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. There is actually an easier way than that. I don't play multiplayer. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Go to Stellaris r/Stellaris • by Healthy-Drink3247. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Stellaris Real-time strategy Strategy video game Gaming comments. Cloud lightning is an L-size weapon with range 70 and average damage 11. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 64, or if we consider that they only need to damage the hull a weighted output of 451. I read somewhere that people were debating which one to get. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Shields V+Power V in the rest. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. The booklet. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. So what do you think about this composition against AI:386. Focused Arc Emitters vs Tachyon Lance 2. Agree about the importance of penetration. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. #6. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. This mod also adds two new technologies to the. Arc Emitters are great if you stack a fleet with them. Just want to show OP an alternative choice. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Jump to latest Follow Reply. Members Online •. Hit multiple targets. Lastly, we have the Focused Arc Emitter which is weird. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 6 ‘Orion’ Patch Notes). A In singleplayer you can just mass these, the AI will never counter them. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Battleships: don’t field any until unlocking the spinal mount bow. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. One thing I learned recently is that you only need 1 ship per fleet with. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Go to Stellaris r/Stellaris. escorts, which got owned by capitals. Well duh. 57 days; Focused Arc Emitter takes 28. Many people seem to think you need 'mixed fleets' now but you really don't. Join.